local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 410
L0_1.ActorAlias = "410"
L1_1 = {}
L1_1.q41001 = 41001
L1_1.q41002 = 41002
L1_1.q41003 = 41003
L1_1.q41004 = 41004
L1_1.q41005 = 41005
L1_1.q41006 = 41006
L1_1.q41007 = 41007
L1_1.q41008 = 41008
L1_1.q41009 = 41009
L1_1.q41010 = 41010
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Qiuqiu = "Qiuqiu"
L1_1.QiuqiuScript = "Actor/Quest/Q410/Qiuqiu"
L1_1.QiuqiuID = 1118
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q410QQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.QiuqiuPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q410QQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.QiuqiuDir = L2_1
L0_1.QiuqiuData = L1_1
L1_1 = {}
L1_1.Soldier = "Soldier"
L1_1.SoldierScript = "Actor/Quest/Q410/Soldier"
L1_1.SoldierID = 1119
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q410QQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.SoldierPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q410QQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.SoldierDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q410Run"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.RunPos = L2_1
L0_1.SoldierData = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q410Medicine"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.MedicinePos = L1_1
L1_1 = {}
L1_1.x = 0
L1_1.y = 90
L1_1.z = 0
L0_1.MedicineDir = L1_1
L0_1.MedicineID = 100114
return L0_1
